Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25982
?
34341
?
22099
?
13463
?
12835
?
31698
?
25928
?
27935
?
38141
?
21988
Total damage to objectives
1741
31651
2626
5498
3700
16682
63083
10107
9887
6985
Total damage to buildings
624
0
1897
5498
3700
3673
6552
3467
9641
2128
Total damage shielded
0
0
0
0
786
0
0
0
0
1357
Total heals on teammates
0
0
0
0
380
0
0
0
0
0

Abilities usage

in numbers

Chain Lash (Q)

47xpressed

Kingslayer (W)

56xpressed

Abscond / Abduct (E)

117xpressed

Hijack (R)

26xpressed

?

Sylas

Summoner spell

Most popular spells
?
?
49.0% WR(17848 Matches)
?
?
49.1% WR(6423 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.45% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Sylas
?
Veigar
2.22KDA1.40
0.36%Kill Participation0.41%
23Vision Score29
27,935Damage Dealt22,099
7Max CS Advantage74
51CS in First 10 Minutes52
1Max Level Lead1
Blue58,918G
Difference+8,319G
Red67,237G
?
11,673G
?
13,772G
?
12,874G
?
11,086G
?
9,513G
1,342G
620G
217G
6,116G
1,264G
13,015G
?
13,152G
?
13,091G
?
17,202G
?
10,777G
?